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2084: A Space OdysseyGROUP | Unfold X, Culture Station Seoul 284 | Seoul, South Korea

How Do I Get There?
SOLO | MIRE Public Art Program | Geneva, Switzerland
38th Panorama of Brazilian Art:
A Thousand Degrees
GROUP | Museum of Modern Art of São Paulo | São Paulo, Brazil
Black Ancient Futures
GROUP | MAAT | Lisbon, Portugal
Terceiro Mundo: A Dimensão Descoberta
SOLO | Pinacoteca de São Paulo | São Paulo, Brazil
CIRCA PRIZE: Class Of 2024
GROUP | CIRCA | London, United Kingdom
Toy Section
GROUP | Hangar Y | Meudon, France

Continuity Flaws: Rumors Of A Leak
SOLO | TONO Festival, Laboratorio Arte Alameda | Mexico City, Mexico
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Third World: The Bottom Dimension
SOLO | Serpentine Galleries | London, United Kingdom
Continuity Flaws: The Loophole
SOLO | Outernet Arts, Outernet London | London, United Kingdom
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WORLDBUILDING: Gaming and Art in the Digital Age GROUP | Julia Stoschek Foundation | Düsseldorf, Germany

OMOIYARI: KEIKEN X GABRIEL MASSANDUO | The Photographers' Gallery | London, United Kingdom

Terceiro Mundo:
A Dimensão Descoberta

2024 | SOLO SHOW 
Pinacoteca de São Paulo | São Paulo, Brazil

In “Third World – the discovered dimension”, the exhibition gallery of the Pina Contemporânea building transforms into the immersive universe created by artist Gabriel Massan, with his sculptures, unevenness and textures that refer to the experience inside the canvases.

Third World – the discovered dimension”, a project developed in collaboration with the Serpentine Galleries, is an immersive exhibition conceived from a decolonial perspective, from theories queer and decentralized technology strategies. In the project, the artist Gabriel Massan builds a video game set in a fantastic universe that, through a collaborative story telling, challenges the colonial concept of “exploitation” and calls on the public to rethink their actions in the world.

At the exhibition, visitors can choose between the four gaming stations to begin their journey through the Third World game or they can remain in the space to watch the players' experience in real time, through five screens in the exhibition space – as in channels dedicated to broadcasting. Live gaming.


Curatorship
Lorraine Mendes
Tamar Clarke-Brown


Terceiro Mundo: A Dimensão Descoberta

Interactive Multichannel Videogame Installation, Single-Player PC Game, 3D Animation, Digital Sculpting, foam, color, sound.

Continuity Flaws

Multichannel Video Installation, 3D Animation, Digital Sculpting, 30”00’, color, sound, loop.


THIRD WORLD: THE BOTTOM DIMENSION
by Gabriel Massan

Lead Artist, Creative Director, 3D Sculptor, Concept
Gabriel Massan

Featured Artists
Castiel Vitorino Brasileiro
Novíssimo Edgar
LYZZA

Sound Design
LYZZA

Unreal Development
Alexandre Pina
Marchino Manga
Ralph McCoy

Capture Mode Development and Unreal Consultant
Iraj Montasham

Animation, Cinematography and Film VFX
Carlos Minozzi

Additional Cinematography
Alexandre PinaGraphic

UI Design
Masako Hirano
Writing and Narrative Design Support
Sweet Baby Inc

Translator
Adriana Francisco

Translation Support
Manuela Cochat

Mastering Engineer
Rainy Miller

QA Testing
Keiran Cooper

Curator
Tamar Clarke-Brown

Producer
Róisín McVeigh

Game Commissioned
in Association with Julia Stoschek

Additional Support
EDP Foundation
MAAT