25
How Do We Get There?SOLO | MC2, Ziwu Pavilion | Shanghai, China
38th Panorama of Brazilian Art:
A Thousand Degrees
GROUP | SESC Campinas | Campinas, Brazil
Third World: The Bottom DimensionSOLO | BOZAR, Palais des Beaux-Arts de Bruxelles | Brussels, Belgium
24
How Do I Get There?SOLO | MIRE Public Art Program | Geneva, Switzerland
38th Panorama of Brazilian Art:
A Thousand Degrees
GROUP | Museum of Modern Art of São Paulo | São Paulo, Brazil
Black Ancient Futures
GROUP | MAAT | Lisbon, Portugal
Terceiro Mundo: A Dimensão Descoberta
SOLO | Pinacoteca de São Paulo | São Paulo, Brazil
CIRCA PRIZE: Class Of 2024
GROUP | CIRCA | London, United Kingdom
Toy Section
GROUP | Hangar Y | Meudon, France
Continuity Flaws: Rumors Of A Leak SOLO | TONO Festival, Laboratorio Arte Alameda | Mexico City, Mexico
23
SOLO | Serpentine Galleries | London, United Kingdom
Continuity Flaws: The LoopholeSOLO | Outernet Arts, Outernet London | London, United Kingdom
22
OMOIYARI: KEIKEN X GABRIEL MASSANDUO | The Photographers' Gallery | London, United Kingdom
“ The Prix Ars Electronica, the world’s longest-running media art competition, showcases award-winning works by international artists as a trend barometer. It provides an inspiring and forward-looking insight into the intersection of art, technology, and society. Annually, winners are awarded the prestigious Golden Nicas, up to 10,000 euros in prize money per category, and a prominent platform at the renowned Ars Electronica Festival in Linz.
At HKDI, we present a selection of works from 2024 and 2025, highlighting a notable trend among the award-winning pieces: the reinterpretation of "multiple" and "pluriversal" visions of the future. "Pluriversal" refers to the coexistence of several worldviews, futures, and realities that are entangled, interconnected, and intertwined. None of these visions claim absolute truth, completeness, or the ability to fully grasp complexity; they exist in co-existence and co-dependence.
In this era of uncertainty and rapid technological advancement, we must learn to navigate the unknown without losing our grip. We believe that the artworks presented in the exhibition open doors to these Pluriversal Futures and invite us to proactively participate in shaping future visions. They achieve this through gameplay, fun as well as serious interaction, and smart storytelling.”
Interactive Multichannel Videogame Installation, Single-Player PC Game, foam, plush, textile, color, sound.
by Gabriel Massan
Lead Artist, Creative Director, 3D Sculptor, Concept
Gabriel Massan
Featured Artists
Castiel Vitorino Brasileiro
Novíssimo Edgar
LYZZA
Sound Design
LYZZA
Unreal Development
Alexandre Pina
Marchino Manga
Ralph McCoy
Capture Mode Development and Unreal Consultant
Iraj Montasham
Animation, Cinematography and Film VFX
Carlos Minozzi
Additional Cinematography
Alexandre PinaGraphic
UI Design
Masako Hirano
Sweet Baby Inc
Translator
Adriana Francisco
Translation Support
Manuela Cochat
Mastering Engineer
Rainy Miller
QA Testing
Keiran Cooper
Curator
Tamar Clarke-Brown
Producer
Róisín McVeigh
Game Commissioned
in Association with Julia Stoschek
Additional Support
EDP Foundation
MAAT