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How Do We Get There?SOLO | MC2, Ziwu Pavilion | Shanghai, China
38th Panorama of Brazilian Art:
A Thousand Degrees
GROUP | SESC Campinas | Campinas, Brazil
Third World: The Bottom DimensionSOLO | BOZAR, Palais des Beaux-Arts de Bruxelles | Brussels, Belgium
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How Do I Get There?SOLO | MIRE Public Art Program | Geneva, Switzerland
38th Panorama of Brazilian Art:
A Thousand Degrees
GROUP | Museum of Modern Art of São Paulo | São Paulo, Brazil
Black Ancient Futures
GROUP | MAAT | Lisbon, Portugal
Terceiro Mundo: A Dimensão Descoberta
SOLO | Pinacoteca de São Paulo | São Paulo, Brazil
CIRCA PRIZE: Class Of 2024
GROUP | CIRCA | London, United Kingdom
Toy Section
GROUP | Hangar Y | Meudon, France
Continuity Flaws: Rumors Of A Leak SOLO | TONO Festival, Laboratorio Arte Alameda | Mexico City, Mexico
23
SOLO | Serpentine Galleries | London, United Kingdom
Continuity Flaws: The LoopholeSOLO | Outernet Arts, Outernet London | London, United Kingdom
22
OMOIYARI: KEIKEN X GABRIEL MASSANDUO | The Photographers' Gallery | London, United Kingdom
Comissioned by the MC2 and the Canton Geneva Art Fund FCAC as part of the MIRE Public Art Program
“Since 2017, in Geneva, the Cantonal Contemporary Art Fund, attached to the Cantonal Office of Culture and Sport of the Department of Social Cohesion, has been considering artistic support within the Léman Express stations under construction, in collaboration with the Urban Planning Office (territorial department) and the Geneva Contemporary Art Center. Since 2023, the Contemporary Art Fund of the City of Geneva (FMAC) has co-produced two works per year, thus fully participating in this forward-looking and innovative program.”
“Presented by MC2, Meta Media Group’s art and technology platform, in collaboration with ZiWu artspace, the exhibition will be held at Taikoo Li Qiantan, Shanghai.”
“As a core program of the third Meta Media Art Festival, Massan’s exhibition brings together digital narratives, immersive environments, and social allegories to question what it means to “get there”.
This body of work led Massan to evolve a world-building methodology that uses virtual space as a site of collective imagination – an approach that underpins both the narrative and formal frame of How Do We Get There? Originally released as part of Massan’s HOW animation series, the Shanghai presentation features a newly produced 360-degree immersive installation, giving the work a tangible, spatial presence.
Enveloped by moving image, sound, and rhythm, viewers enter an experience that contemplates migration, social mobility, and the right to access the future. Through immersive technology, the work extends the limits of digital narration while generating a collective resonance within the exhibition space.”
Rocky Liang
Exhibition Curator
Alaric Cao
Project Coordinator
Claire Pan
Project Managers
Euphy Zhang
Monique Leong
Qiantan Taikoo Li Central Park Level L1 C-L1-02
Exhibition Presented By
MC2, Meta Eye, ZiWU
Co-organisers
Meta Media Group
Qiantan Taikoo Li
“The question posed by the exhibition – how do we get there? – remains open-ended: when cultural, economic, or physical conditions are constrained, how does one reach their desired destination? How do we navigate with the resources available to us?
‘How Do We Get There?’ draws inspiration from the Brazilian phenomenon of train hopping. Here, transportation – an emblem of urban circulation – becomes a social metaphor. “Departure” and “arrival” are no longer linear points in motion, but fluid states negotiated within the gaps between structure and resource, geography and psychology. In this migration, the journey itself becomes perpetual rather than purposeful.
In Massan’s immersive presentation, a spacecraft travels through territories that exist outside the confines of social mapping, asking where we come from and where we might go.
Presented as a parable of social reality, the work reflects a truth Massan knows well: that reaching one’s destination is rarely simple. At the same time, to keep moving forward remains the only option.”
by Gabriel Massan
Performed alongside
Ariana Villegas
Bernardo Martins
Technical Direction and Animation
In collaboration with Carlos Minozzi
Environmental Art and Unreal Development
In collaboration with Mati Bratkowski
Liam Wolfe
Original Soundtrack and SFX
Agazero
Studio Management
Antoine Simeão Schalk