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A Thousand Degrees
GROUP | SESC Campinas | Campinas, Brazil
Third World: The Bottom DimensionSOLO | BOZAR, Palais des Beaux-Arts de Bruxelles | Brussels, Belgium
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How Do I Get There?SOLO | MIRE Public Art Program | Geneva, Switzerland
38th Panorama of Brazilian Art:
A Thousand Degrees
GROUP | Museum of Modern Art of São Paulo | São Paulo, Brazil
Black Ancient Futures
GROUP | MAAT | Lisbon, Portugal
Terceiro Mundo: A Dimensão Descoberta
SOLO | Pinacoteca de São Paulo | São Paulo, Brazil
CIRCA PRIZE: Class Of 2024
GROUP | CIRCA | London, United Kingdom
Toy Section
GROUP | Hangar Y | Meudon, France
Continuity Flaws: Rumors Of A Leak SOLO | TONO Festival, Laboratorio Arte Alameda | Mexico City, Mexico
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SOLO | Serpentine Galleries | London, United Kingdom
Continuity Flaws: The LoopholeSOLO | Outernet Arts, Outernet London | London, United Kingdom
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OMOIYARI: KEIKEN X GABRIEL MASSANDUO | The Photographers' Gallery | London, United Kingdom
“Bozar welcomes the latest edition of Bozar Arcade, featuring the imaginative video game Third World: The Bottom Dimension by Brazilian artist Gabriel Massan.
This video game invites visitors to explore a new world through the lens of decolonization and decentralization. The project was originally commissioned, produced and exhibited by Serpentine Arts Technologies between 2021-2023 as part of its commitment to artistic interventions that challenge and reshape the role that technologies can play in culture and society. It has been touring internationally ever since, shown at venues (including the Pinacoteca in São Paulo, the Ars Electronica Festival in Linz, Julia Stoschek Foundation in Dusseldorf, Centre Pompidou in Metz and the MAAT in Lisbon) and now comes to Brussels for an exclusive stop as part of its world tour.
Third World: The Bottom Dimension is a project that brings together a generation of interdisciplinary, queer, Afro-diasporic Brazilian artists, including Novíssimo Edgar, Castiel Vitorino Brasileiro, and LYZZA. Their work reflects on the challenges of self-representation and encourages us to reconsider how we understand and orient ourselves in the world.
Massan’s work explores the concepts of strangeness and ignorance, especially in the way the so-called ‘Third World’ is often portrayed. At the same time, it explores how digital infrastructures can empower people, drive change, and share and spread different perspectives.”
Interactive Multichannel Videogame Installation, Single-Player PC Game, foam, plush, textile, color, sound.
The work included two sculptures forming a gaming seat for the visitors on a stage. A system was built to transmit either one of live gameplay on a tv wall, turning the video game into a movie, which can be watched by the public present in the space. In such, moments of collectivity are shaped through a certain articulation of spatial elements.
by Gabriel Massan
Lead Artist, Creative Director, 3D Sculptor, Concept
Gabriel Massan
Featured Artists
Castiel Vitorino Brasileiro
Novíssimo Edgar
LYZZA
Sound Design
LYZZA
Unreal Development
Alexandre Pina
Marchino Manga
Ralph McCoy
Capture Mode Development and Unreal Consultant
Iraj Montasham
Animation, Cinematography and Film VFX
Carlos Minozzi
Additional Cinematography
Alexandre PinaGraphic
UI Design
Masako Hirano
Sweet Baby Inc
Translator
Adriana Francisco
Translation Support
Manuela Cochat
Mastering Engineer
Rainy Miller
QA Testing
Keiran Cooper
Curator
Tamar Clarke-Brown
Producer
Róisín McVeigh
Game Commissioned
in Association with Julia Stoschek
Additional Support
EDP Foundation
MAAT