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38th Panorama of Brazilian Art:
A Thousand Degrees
GROUP | SESC Campinas | Campinas, Brazil
Third World: The Bottom Dimension
SOLO | BOZAR, Palais des Beaux-Arts de Bruxelles | Brussels, Belgium

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24



2084: A Space OdysseyGROUP | Unfold X, Culture Station Seoul 284 | Seoul, South Korea

How Do I Get There?
SOLO | MIRE Public Art Program | Geneva, Switzerland
38th Panorama of Brazilian Art:
A Thousand Degrees
GROUP | Museum of Modern Art of São Paulo | São Paulo, Brazil
Black Ancient Futures
GROUP | MAAT | Lisbon, Portugal
Terceiro Mundo: A Dimensão Descoberta
SOLO | Pinacoteca de São Paulo | São Paulo, Brazil
CIRCA PRIZE: Class Of 2024
GROUP | CIRCA | London, United Kingdom
Toy Section
GROUP | Hangar Y | Meudon, France

Continuity Flaws: Rumors Of A Leak
SOLO | TONO Festival, Laboratorio Arte Alameda | Mexico City, Mexico
20
23


Third World: The Bottom Dimension
SOLO | Serpentine Galleries | London, United Kingdom
Continuity Flaws: The Loophole
SOLO | Outernet Arts, Outernet London | London, United Kingdom
20
22


WORLDBUILDING: Gaming and Art in the Digital Age GROUP | Julia Stoschek Foundation | Düsseldorf, Germany

OMOIYARI: KEIKEN X GABRIEL MASSANDUO | The Photographers' Gallery | London, United Kingdom

Third World: The Bottom Dimension

2025 | SOLO SHOW
BOZAR, Palais des Beaux-Arts de Bruxelles | Brussels, Belgium


“Bozar welcomes the latest edition of Bozar Arcade, featuring the imaginative video game Third World: The Bottom Dimension by Brazilian artist Gabriel Massan.

This video game invites visitors to explore a new world through the lens of decolonization and decentralization. The project was originally commissioned, produced and exhibited by Serpentine Arts Technologies between 2021-2023 as part of its commitment to artistic interventions that challenge and reshape the role that technologies can play in culture and society. It has been touring internationally ever since, shown at venues (including the Pinacoteca in São Paulo, the Ars Electronica Festival in Linz, Julia Stoschek Foundation in Dusseldorf, Centre Pompidou in Metz and the MAAT in Lisbon) and now comes to Brussels for an exclusive stop as part of its world tour.

Third World: The Bottom Dimension is a project that brings together a generation of interdisciplinary, queer, Afro-diasporic Brazilian artists, including Novíssimo Edgar, Castiel Vitorino Brasileiro, and LYZZA. Their work reflects on the challenges of self-representation and encourages us to reconsider how we understand and orient ourselves in the world.

Massan’s work explores the concepts of strangeness and ignorance, especially in the way the so-called ‘Third World’ is often portrayed. At the same time, it explores how digital infrastructures can empower people, drive change, and share and spread different perspectives.”


Third World: The Bottom Dimension

Interactive Multichannel Videogame Installation, Single-Player PC Game, foam, plush, textile, color, sound.

The commission expands an existing video game work, to show it in a new immersive environment. The artist worked to produce sculptures as game stations to play the video game. Together with architecture office CLUBE and a team of producers, the artist looked into the physical space as an extension to the digital field.

The work included two sculptures forming a gaming seat for the visitors on a stage. A system was built to transmit either one of live gameplay on a tv wall, turning the video game into a movie, which can be watched by the public present in the space. In such, moments of collectivity are shaped through a certain articulation of spatial elements.


THIRD WORLD: THE BOTTOM DIMENSION
by Gabriel Massan

Lead Artist, Creative Director, 3D Sculptor, Concept
Gabriel Massan

Featured Artists
Castiel Vitorino Brasileiro
Novíssimo Edgar
LYZZA

Sound Design
LYZZA

Unreal Development
Alexandre Pina
Marchino Manga
Ralph McCoy

Capture Mode Development and Unreal Consultant
Iraj Montasham

Animation, Cinematography and Film VFX
Carlos Minozzi

Additional Cinematography
Alexandre PinaGraphic

UI Design
Masako Hirano
Writing and Narrative Design Support
Sweet Baby Inc

Translator
Adriana Francisco

Translation Support
Manuela Cochat

Mastering Engineer
Rainy Miller

QA Testing
Keiran Cooper

Curator
Tamar Clarke-Brown

Producer
Róisín McVeigh

Game Commissioned
in Association with Julia Stoschek


Additional Support
EDP Foundation
MAAT