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2084: A Space OdysseyGROUP | Unfold X, Culture Station Seoul 284 | Seoul, South Korea

How Do I Get There?
SOLO | MIRE Public Art Program | Geneva, Switzerland
38th Panorama of Brazilian Art:
A Thousand Degrees
GROUP | Museum of Modern Art of São Paulo | São Paulo, Brazil
Black Ancient Futures
GROUP | MAAT | Lisbon, Portugal
Terceiro Mundo: A Dimensão Descoberta
SOLO | Pinacoteca de São Paulo | São Paulo, Brazil
CIRCA PRIZE: Class Of 2024
GROUP | CIRCA | London, United Kingdom
Toy Section
GROUP | Hangar Y | Meudon, France

Continuity Flaws: Rumors Of A Leak
SOLO | TONO Festival, Laboratorio Arte Alameda | Mexico City, Mexico
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Third World: The Bottom Dimension
SOLO | Serpentine Galleries | London, United Kingdom
Continuity Flaws: The Loophole
SOLO | Outernet Arts, Outernet London | London, United Kingdom
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WORLDBUILDING: Gaming and Art in the Digital Age GROUP | Julia Stoschek Foundation | Düsseldorf, Germany

OMOIYARI: KEIKEN X GABRIEL MASSANDUO | The Photographers' Gallery | London, United Kingdom

Third World: The Bottom Dimension

2023 | SOLO SHOW
Serpentine North Gallery, Serpentine Galleries | London, United Kingdom

Designed as a responsive ecosystem, this interdisciplinary exhibition extends the ideas behind the video game, offering all visitors an opportunity to play it and step inside the world of its concepts, emotions and mechanics, while seated in Massan’s sculptural playstations. The exhibition is also a space to encounter the broader practices of a network of artists and thinkers – including Castiel Vitorino Brasileiro, Novíssimo Edgar, LYZZA, Jota Mombaça and Ventura Profana – with contributed works combining installation, textile, sound and poetry. These expand our capacity to imagine otherwise, embracing ancestral knowledge, ecological awareness, and an openness to transmutation and reverberation.

Inviting visitors to navigate through the lenses of decoloniality, queerness and decentralisation – technological, social, economic, and ideological – ‘Third World’ is an experience that challenges us to rethink the ways in which we understand and orient ourselves in the world.

Taking cues from work developed for the game, Castiel Vitorino Brasileiro exercises a space of freedom with an earth installation. Novíssimo Edgar explores the construction of social fabric through character play, textile work and ceramics that reflects their in-game level design. LYZZA creates an immersive surround sound environment influenced by real-time gameplay that invites us to consider symbiosis and adaptive behaviour. Jota Mombaça‘s text-based wall intervention announces an architectural breach within the gallery space and offers an eye to possibility. Ventura Profana brings a digital collage and sculptural installation that lays the foundations for new infrastructures.


Arts Technologies Commissions Curator
Tamar Clarke-Brown

Head of Arts Technologies
Kay Watson

Assistant Exhibitions Curator 
Sarah Hamed,

Video Game Production
Róisín McVeigh

Arts Technologies Producer
Alex Boyes

R&D Strategic Lead 
Victoria Ivanova

Arts Technologies Curator
Eva Jäger

Artistic Director
Hans Ulrich Obrist

Production Manager
Halime Özdemir  

Assistant Production Manager
Zsuzsa Benke  

Technical Director
Ivaylo Getov with on-site support from Gabriel Stones  

Set Design and Tech Biota
Furmaan Ahmed   

Set Design Assistants
Max Critchlow
Flint James Mcdonald
Ricardo Monteiro
Marta Stok
Hara Spyrou
Inga Tilda
Sophie-Mai 

Design Work
We Cut Stuff  

Upholstery
Camilla Jayne Bradley Upholstery & Design 
Technicians
Michael Ditchburn
Luca George
Eóin Keeley
Giacomo Layet
Anthony Silvester
Andy Wyatt 

Audiovisual Installation
Adam Barkley
Joshua Cumming-Webb
Ant Marlow
Jamie Maule
Dean Proctor
Charles Stanton-Jones
Sara Smith (ADi)   

Lighting, Rigging and Set Build
Svend Johanssen and Rob (Pacey)
Prestage (DCLX)  

Sculpture Fabrication
Jamie Bracken-Lobb
Gabriel Stones 

Fabrication and Steelworks
Langa Langa
Isaac Leung
Robert McCloed
Julian Tapales  

Web3 Token Development
Pascal Brun and Lionel Perrin at Papers AG 

Additional Support
Serpentine Legal Lab led by Alana Kushnir

Special thanks to
Agazero, Giulia Bravo, Arthur Breitman, Kathleen Breitman, Mason Edwards, Sarah Friend, Whitney Hart, Meghna Jayanth, Rodrigo Jesus, Ellie Fox Johnson, Ta’wa Melchior, Fabien Siouffi, Veronica So, Bettina Korek, Jakob Kudsk Steensen, Chris Spear, Tom Wandrag, Producer 360˚, Abiding Bridge, A Gentil Carioca, HOA Galeria, Valérie Whitacre, Ben Vickers, Mendes Wood, and all associated parties who have made this project possible.



Third World: The Bottom Dimension

Interactive Multichannel Videogame Installation, Single-Player PC Game, NFT Collection, Light Installation, Sound Installation, 3D Animation, Digital Sculpting, plush, color.
Continuity Flaws

Multichannel Video Installation, 3D Animation, Digital Sculpting, 30”00’, color, sound, loop.

The Follower

Plush costume, Sculpture, polyester plush, velcro.

Third World: The Bottom Dimension’ is a journey into a fantastical and thought-provoking world, built by a vital generation of Brazilian artists. It is part of an ongoing and multi-dimensional project of the same name by Gabriel Massan and collaborators, which includes web3 tokens built on Tezos and a video game that explores Black Brazilian experience as it intersects with the impacts of colonialism.


THIRD WORLD: THE BOTTOM DIMENSION
by Gabriel Massan

Lead Artist, Creative Director, 3D Sculptor, Concept
Gabriel Massan

Featured Artists
Castiel Vitorino Brasileiro
Novíssimo Edgar
LYZZA

Sound Design
LYZZA

Unreal Development
Alexandre Pina
Marchino Manga
Ralph McCoy

Capture Mode Development and Unreal Consultant
Iraj Montasham

Animation, Cinematography and Film VFX
Carlos Minozzi

Additional Cinematography
Alexandre PinaGraphic

UI Design
Masako Hirano
Writing and Narrative Design Support
Sweet Baby Inc

Translator
Adriana Francisco

Translation Support
Manuela Cochat

Mastering Engineer
Rainy Miller

QA Testing
Keiran Cooper

Curator
Tamar Clarke-Brown

Producer
Róisín McVeigh

Game Commissioned
in Association with Julia Stoschek